GL11.glScalef( 1.0F, -1F, -1F );
GL11.glTranslatef( 0.5F, -1.5F, -0.5F );
long now = System.currentTimeMillis();
CompassResult cr = null;
if ( skyCompass.getForward() == ForgeDirection.UP || skyCompass.getForward() == ForgeDirection.DOWN )
cr = CompassManager.instance.getCompassDirection( 0, tile.xCoord, tile.yCoord, tile.zCoord );
else
cr = new CompassResult( false, true, 0 );
if ( cr.hasResult )
{
if ( cr.spin )
{