renderer.useInventoryTint = false;
renderer.overrideBlockTexture = null;
if ( item.getItem() instanceof IFacadeItem )
{
IFacadeItem fi = (IFacadeItem) item.getItem();
IFacadePart fp = fi.createPartFromItemStack( item, ForgeDirection.SOUTH );
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
{
GL11.glRotatef( 160.0f, 0.0f, 1.0f, 0.0f );
GL11.glTranslated( -0.4, 0.1, -1.6 );