public Chunk provideChunk(int x, int z)
{
Chunk chunk = new Chunk( w, blocks, x, z );
byte[] biomes = chunk.getBiomeArray();
AEConfig config = AEConfig.instance;
for (int k = 0; k < biomes.length; ++k)
biomes[k] = (byte) config.storageBiomeID;
if ( !chunk.isTerrainPopulated )