addSlotToContainer( craftSlot = new SlotPatternTerm( ip.player, mySrc, powerSrc, monitorable, crafting, patternInv, cOut, 110, -76 + 18, this, 2, this ) );
craftSlot.IIcon = -1;
for (int y = 0; y < 3; y++)
{
addSlotToContainer( outputSlots[y] = new SlotPatternOutputs( output, this, y, 110, -76 + y * 18, 0, 0, 1 ) );
outputSlots[y].renderDisabled = false;
outputSlots[y].IIcon = -1;
}
addSlotToContainer( patternSlotIN = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.BLANK_PATTERN, patternInv, 0, 147, -72 - 9, invPlayer ) );