IInventory output = ct.getInventoryByName( "output" );
crafting = ct.getInventoryByName( "crafting" );
for (int y = 0; y < 3; y++)
for (int x = 0; x < 3; x++)
addSlotToContainer( craftingSlots[x + y * 3] = new SlotFakeCraftingMatrix( crafting, x + y * 3, 18 + x * 18, -76 + y * 18 ) );
addSlotToContainer( craftSlot = new SlotPatternTerm( ip.player, mySrc, powerSrc, monitorable, crafting, patternInv, cOut, 110, -76 + 18, this, 2, this ) );
craftSlot.IIcon = -1;
for (int y = 0; y < 3; y++)