for (int y = 0; y < 3; y++)
for (int x = 0; x < 3; x++)
addSlotToContainer( craftingSlots[x + y * 3] = new SlotCraftingMatrix( this, crafting, x + y * 3, 37 + x * 18, -72 + y * 18 ) );
addSlotToContainer( outputSlot = new SlotCraftingTerm( getPlayerInv().player, mySrc, powerSrc, monitorable, crafting, crafting, output, 131, -72 + 18, this ) );
bindPlayerInventory( ip, 0, 0 );
onCraftMatrixChanged( crafting );
}