public ContainerQuartzKnife(InventoryPlayer ip, QuartzKnifeObj te) {
super( ip, null, null );
toolInv = te;
addSlotToContainer( metals = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.METAL_INGOTS, inSlot, 0, 94, 44, ip ) );
addSlotToContainer( output = new QuartzKnifeOutput( this, 0, 134, 44, -1 ) );
lockPlayerInventorySlot( ip.currentItem );
bindPlayerInventory( ip, 0, 184 - /* height of player inventory */82 );
}