Items items = appeng.core.Api.instance.items();
Materials materials = appeng.core.Api.instance.materials();
Parts parts = appeng.core.Api.instance.parts();
Blocks blocks = appeng.core.Api.instance.blocks();
AEItemDefinition materialItem = addFeature( ItemMultiMaterial.class );
Class materialClass = materials.getClass();
for (MaterialType mat : MaterialType.values())
{
try
{
if ( mat == MaterialType.InvalidType )
((ItemMultiMaterial) materialItem.item()).createMaterial( mat );
else
{
Field f = materialClass.getField( "material" + mat.name() );
IStackSrc is = ((ItemMultiMaterial) materialItem.item()).createMaterial( mat );
if ( is != null )
f.set( materials, new DamagedItemDefinition( is ) );
else
f.set( materials, new NullItemDefinition() );
}
}
catch (Throwable err)
{
AELog.severe( "Error creating material: " + mat.name() );
throw new RuntimeException( err );
}
}
AEItemDefinition partItem = addFeature( ItemMultiPart.class );
Class partClass = parts.getClass();
for (PartType type : PartType.values())
{
try
{
if ( type == PartType.InvalidType )
((ItemMultiPart) partItem.item()).createPart( type, null );
else
{
Field f = partClass.getField( "part" + type.name() );
Enum variants[] = type.getVariants();
if ( variants == null )
{
ItemStackSrc is = ((ItemMultiPart) partItem.item()).createPart( type, null );
if ( is != null )
f.set( parts, new DamagedItemDefinition( is ) );
else
f.set( parts, new NullItemDefinition() );
}
else
{
if ( variants[0] instanceof AEColor )
{
ColoredItemDefinition def = new ColoredItemDefinition();
for (Enum v : variants)
{
ItemStackSrc is = ((ItemMultiPart) partItem.item()).createPart( type, v );
if ( is != null )
def.add( (AEColor) v, is );
}
f.set( parts, def );
}
}
}
}
catch (Throwable err)
{
AELog.severe( "Error creating part: " + type.name() );
throw new RuntimeException( err );
}
}
// very important block!
blocks.blockMultiPart = addFeature( BlockCableBus.class );
blocks.blockCraftingUnit = addFeature( BlockCraftingUnit.class );
blocks.blockCraftingAccelerator = new WrappedDamageItemDefinition( blocks.blockCraftingUnit, 1 );
blocks.blockCraftingMonitor = addFeature( BlockCraftingMonitor.class );
blocks.blockCraftingStorage1k = addFeature( BlockCraftingStorage.class );
blocks.blockCraftingStorage4k = new WrappedDamageItemDefinition( blocks.blockCraftingStorage1k, 1 );
blocks.blockCraftingStorage16k = new WrappedDamageItemDefinition( blocks.blockCraftingStorage1k, 2 );
blocks.blockCraftingStorage64k = new WrappedDamageItemDefinition( blocks.blockCraftingStorage1k, 3 );
blocks.blockMolecularAssembler = addFeature( BlockMolecularAssembler.class );
blocks.blockQuartzOre = addFeature( OreQuartz.class );
blocks.blockQuartzOreCharged = addFeature( OreQuartzCharged.class );
blocks.blockMatrixFrame = addFeature( BlockMatrixFrame.class );
blocks.blockQuartz = addFeature( BlockQuartz.class );
blocks.blockFluix = addFeature( BlockFluix.class );
blocks.blockSkyStone = addFeature( BlockSkyStone.class );
blocks.blockSkyChest = addFeature( BlockSkyChest.class );
blocks.blockSkyCompass = addFeature( BlockSkyCompass.class );
blocks.blockQuartzGlass = addFeature( BlockQuartzGlass.class );
blocks.blockQuartzVibrantGlass = addFeature( BlockQuartzLamp.class );
blocks.blockQuartzPillar = addFeature( BlockQuartzPillar.class );
blocks.blockQuartzChiseled = addFeature( BlockQuartzChiseled.class );
blocks.blockQuartzTorch = addFeature( BlockQuartzTorch.class );
blocks.blockLightDetector = addFeature( BlockLightDetector.class );
blocks.blockCharger = addFeature( BlockCharger.class );
blocks.blockQuartzGrowthAccelerator = addFeature( BlockQuartzGrowthAccelerator.class );
blocks.blockGrindStone = addFeature( BlockGrinder.class );
blocks.blockCrankHandle = addFeature( BlockCrank.class );
blocks.blockInscriber = addFeature( BlockInscriber.class );
blocks.blockWireless = addFeature( BlockWireless.class );
blocks.blockTinyTNT = addFeature( BlockTinyTNT.class );
blocks.blockQuantumRing = addFeature( BlockQuantumRing.class );
blocks.blockQuantumLink = addFeature( BlockQuantumLinkChamber.class );
blocks.blockSpatialPylon = addFeature( BlockSpatialPylon.class );
blocks.blockSpatialIOPort = addFeature( BlockSpatialIOPort.class );
blocks.blockController = addFeature( BlockController.class );
blocks.blockDrive = addFeature( BlockDrive.class );
blocks.blockChest = addFeature( BlockChest.class );
blocks.blockInterface = addFeature( BlockInterface.class );
blocks.blockCellWorkbench = addFeature( BlockCellWorkbench.class );
blocks.blockIOPort = addFeature( BlockIOPort.class );
blocks.blockCondenser = addFeature( BlockCondenser.class );
blocks.blockEnergyAcceptor = addFeature( BlockEnergyAcceptor.class );
blocks.blockVibrationChamber = addFeature( BlockVibrationChamber.class );
blocks.blockEnergyCell = addFeature( BlockEnergyCell.class );
blocks.blockEnergyCellDense = addFeature( BlockDenseEnergyCell.class );
blocks.blockEnergyCellCreative = addFeature( BlockCreativeEnergyCell.class );
blocks.blockSecurity = addFeature( BlockSecurity.class );
blocks.blockPaint = addFeature( BlockPaint.class );
items.itemCellCreative = addFeature( ItemCreativeStorageCell.class );
items.itemViewCell = addFeature( ItemViewCell.class );
items.itemEncodedPattern = addFeature( ItemEncodedPattern.class );
items.itemCell1k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell1kPart, 1 );
items.itemCell4k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell4kPart, 4 );
items.itemCell16k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell16kPart, 16 );
items.itemCell64k = addFeature( ItemBasicStorageCell.class, MaterialType.Cell64kPart, 64 );
items.itemSpatialCell2 = addFeature( ItemSpatialStorageCell.class, MaterialType.Cell2SpatialPart, 2 );
items.itemSpatialCell16 = addFeature( ItemSpatialStorageCell.class, MaterialType.Cell16SpatialPart, 16 );
items.itemSpatialCell128 = addFeature( ItemSpatialStorageCell.class, MaterialType.Cell128SpatialPart, 128 );
items.itemCertusQuartzKnife = addFeature( ToolQuartzCuttingKnife.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzWrench = addFeature( ToolQuartzWrench.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzAxe = addFeature( ToolQuartzAxe.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzHoe = addFeature( ToolQuartzHoe.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzPick = addFeature( ToolQuartzPickaxe.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzShovel = addFeature( ToolQuartzSpade.class, AEFeature.CertusQuartzTools );
items.itemCertusQuartzSword = addFeature( ToolQuartzSword.class, AEFeature.CertusQuartzTools );
items.itemNetherQuartzKnife = addFeature( ToolQuartzCuttingKnife.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzWrench = addFeature( ToolQuartzWrench.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzAxe = addFeature( ToolQuartzAxe.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzHoe = addFeature( ToolQuartzHoe.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzPick = addFeature( ToolQuartzPickaxe.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzShovel = addFeature( ToolQuartzSpade.class, AEFeature.NetherQuartzTools );
items.itemNetherQuartzSword = addFeature( ToolQuartzSword.class, AEFeature.NetherQuartzTools );
items.itemMassCannon = addFeature( ToolMassCannon.class );
items.itemMemoryCard = addFeature( ToolMemoryCard.class );
items.itemChargedStaff = addFeature( ToolChargedStaff.class );
items.itemEntropyManipulator = addFeature( ToolEntropyManipulator.class );
items.itemColorApplicator = addFeature( ToolColorApplicator.class );
items.itemWirelessTerminal = addFeature( ToolWirelessTerminal.class );
items.itemNetworkTool = addFeature( ToolNetworkTool.class );
items.itemPortableCell = addFeature( ToolPortableCell.class );
items.itemBiometricCard = addFeature( ToolBiometricCard.class );
items.itemFacade = addFeature( ItemFacade.class );
items.itemCrystalSeed = addFeature( ItemCrystalSeed.class );
ColoredItemDefinition paintBall, lumenPaintBall;
items.itemPaintBall = paintBall = new ColoredItemDefinition();
items.itemLumenPaintBall = lumenPaintBall = new ColoredItemDefinition();
AEItemDefinition pb = addFeature( ItemPaintBall.class );
for (AEColor c : AEColor.values())
{
if ( c != AEColor.Transparent )
{
paintBall.add( c, new ItemStackSrc( pb.item(), c.ordinal() ) );
lumenPaintBall.add( c, new ItemStackSrc( pb.item(), 20 + c.ordinal() ) );
}
}
addFeature( ToolEraser.class );
addFeature( ToolMeteoritePlacer.class );