Package appeng.api.features

Examples of appeng.api.features.IP2PTunnelRegistry


  }

  @Override
  public void PostInit()
  {
    IP2PTunnelRegistry reg = AEApi.instance().registries().p2pTunnel();
    reg.addNewAttunement( getItem( "copperCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "insulatedCopperCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "goldCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "insulatedGoldCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "ironCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "insulatedIronCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "insulatedTinCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "glassFiberCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "tinCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "detectorCableItem" ), TunnelType.IC2_POWER );
    reg.addNewAttunement( getItem( "splitterCableItem" ), TunnelType.IC2_POWER );

    // this is gone?
    // AEApi.instance().registries().matterCannon().registerAmmo( getItem( "uraniumDrop" ), 238.0289 );
  }
View Full Code Here


  }

  @Override
  public void registerPowerP2P()
  {
    IP2PTunnelRegistry reg = AEApi.instance().registries().p2pTunnel();
    reg.addNewAttunement( new ItemStack( BuildCraftEnergy.engineBlock, 1, 0 ), TunnelType.BC_POWER );
    reg.addNewAttunement( new ItemStack( BuildCraftEnergy.engineBlock, 1, 1 ), TunnelType.BC_POWER );
    reg.addNewAttunement( new ItemStack( BuildCraftEnergy.engineBlock, 1, 2 ), TunnelType.BC_POWER );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipePowerCobblestone ), TunnelType.BC_POWER );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipePowerDiamond ), TunnelType.BC_POWER );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipePowerGold ), TunnelType.BC_POWER );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipePowerQuartz ), TunnelType.BC_POWER );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipePowerStone ), TunnelType.BC_POWER );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipePowerWood ), TunnelType.BC_POWER );
  }
View Full Code Here

  }

  @Override
  public void registerItemP2P()
  {
    IP2PTunnelRegistry reg = AEApi.instance().registries().p2pTunnel();
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsWood ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsVoid ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsSandstone ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsQuartz ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsObsidian ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsIron ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsGold ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsEmerald ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsDiamond ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsStone ), TunnelType.ITEM );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeItemsCobblestone ), TunnelType.ITEM );
  }
View Full Code Here

  }

  @Override
  public void registerLiquidsP2P()
  {
    IP2PTunnelRegistry reg = AEApi.instance().registries().p2pTunnel();
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeFluidsCobblestone ), TunnelType.FLUID );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeFluidsEmerald ), TunnelType.FLUID );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeFluidsGold ), TunnelType.FLUID );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeFluidsIron ), TunnelType.FLUID );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeFluidsSandstone ), TunnelType.FLUID );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeFluidsStone ), TunnelType.FLUID );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeFluidsVoid ), TunnelType.FLUID );
    reg.addNewAttunement( new ItemStack( BuildCraftTransport.pipeFluidsWood ), TunnelType.FLUID );
  }
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