Point strongholdLocation = MinecraftUtil.findValidLocation((x << 4) + 8, (y << 4) + 8, 112, biomeArrayList, random);
if (strongholdLocation != null) {
x = strongholdLocation.x >> 4;
y = strongholdLocation.y >> 4;
}
strongholds[i] = new MapObjectStronghold((x << 4), (y << 4));
angle += 6.283185307179586D / 3.0D;
}
}