The first is an entity classifier. It is used to attach viewing information to map entities based on attribute value checks. Renderers can store whatever they need in those view information objects. However, the details are not visible to this layer. The data storage only sees the minimal scale in which the entity shall be visible.
The second is a kd-tree (see {@link aimax.osm.data.impl.KDTree}).
The map data storage is used as model for the viewer.
@author Ruediger Lunde
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