NpcInstance infantry3 = player.getReflection().addSpawnWithoutRespawn(npcId5, new Location(56376, -176712, -7973, 49151), 0);
switch(npcId1)
{
case 33171:
sel1.setAI(new NpcHealerAI(sel1));
break;
case 33172:
sel1.setAI(new NpcWarriorAI(sel1));
break;
case 33173:
sel1.setAI(new NpcArcherAI(sel1));
break;
case 33174:
sel1.setAI(new NpcMageAI(sel1));
break;
default:
break;
}
switch(npcId2)
{
case 33171:
sel2.setAI(new NpcHealerAI(sel2));
break;
case 33172:
sel2.setAI(new NpcWarriorAI(sel2));
break;
case 33173: