public void newTurn(PlayerToken playerToken) {
System.out.println("New turn for player : " + playerToken);
if (playerToken.equals(currentPlayerToken)) {
System.out.println("Its your turn! Sending action to server!");
try {
gameController.makeMove(playerToken, new Action());
} catch (RemoteException e) {
System.out.println("Making new move gone so wrong!");
e.printStackTrace();
}
}