sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR;
}
public void validatePipe(SunGraphics2D sg2d) {
TextPipe textpipe;
boolean validated = false;
// OGLTextRenderer handles both AA and non-AA text, but
// only works with the following modes:
// (Note: For LCD text we only enter this code path if