// disposal (for example, when the accel. cache is invalidated)
// REMIND: this look a bit heavyweight, but should be ok
// because strike disposal is a relatively infrequent operation,
// more worrisome is the necessity of getting a GC here.
RenderQueue rq = null;
GraphicsEnvironment ge =
GraphicsEnvironment.getLocalGraphicsEnvironment();
if (!ge.isHeadless()) {
GraphicsConfiguration gc =
ge.getDefaultScreenDevice().getDefaultConfiguration();
if (gc instanceof AccelGraphicsConfig) {
AccelGraphicsConfig agc = (AccelGraphicsConfig)gc;
BufferedContext bc = agc.getContext();
if (bc != null) {
rq = bc.getRenderQueue();
}
}
}
if (rq != null) {
rq.lock();
try {
rq.flushAndInvokeNow(new Runnable() {
public void run() {
doDispose(disposer);
}
});
} finally {
rq.unlock();
}
} else {
doDispose(disposer);
}
}