Package advanced.physics.util

Examples of advanced.physics.util.UpdatePhysicsAction


    this.world = new World(worldAABB, gravity, sleep);
   
    this.registerGlobalInputProcessor(new CursorTracer(app, this));
   
    //Update the positions of the components according the the physics simulation each frame
    this.registerPreDrawAction(new UpdatePhysicsAction(world, timeStep, constraintIterations, scale));
   
    physicsContainer = new MTComponent(app);
    //Scale the physics container. Physics calculations work best when the dimensions are small (about 0.1 - 10 units)
    //So we make the display of the container bigger and add in turn make our physics object smaller
    physicsContainer.scale(scale, scale, 1, Vector3D.ZERO_VECTOR);
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    boolean sleep = true;
    //Create the pyhsics world
    this.world = new World(worldAABB, gravity, sleep);
   
    //Update the positions of the components according the the physics simulation each frame
    this.registerPreDrawAction(new UpdatePhysicsAction(world, timeStep, constraintIterations, scale));
   
    physicsContainer = new MTComponent(app);
    //Scale the physics container. Physics calculations work best when the dimensions are small (about 0.1 - 10 units)
    //So we make the display of the container bigger and add in turn make our physics object smaller
    physicsContainer.scale(scale, scale, 1, Vector3D.ZERO_VECTOR);
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