new Vertex(-60,70,0),
new Vertex(-60,50,0),
new Vertex(-10,50,0),
new Vertex(-10,0,0),
};
PhysicsPolygon physPoly = new PhysicsPolygon(polyVertices, new Vector3D(250,250), app, world, 1.0f, 0.3f, 0.4f, scale);
MTColor polyCol = new MTColor(ToolsMath.getRandom(60, 255),ToolsMath.getRandom(60, 255),ToolsMath.getRandom(60, 255));
physPoly.setFillColor(polyCol);
physPoly.setStrokeColor(polyCol);
PhysicsHelper.addDragJoint(world, physPoly, physPoly.getBody().isDynamic(), scale);
//For an anti-aliased outline
List<Vertex[]> contours = new ArrayList<Vertex[]>();
contours.add(polyVertices);
physPoly.setOutlineContours(contours);
physPoly.setNoStroke(false);
physicsContainer.addChild(physPoly);
}