Vector3i closestEmptyBlock = this.thingBridge
.getClosestEmptyBlockOnVector(new Vector3d(getCameraX(),
getCameraY(), getCameraZ()), dir);
if (closestBlock != null) {
Face f = HighlightBlockFace.getBetweenFace(closestBlock,
closestEmptyBlock);
HighlightBlockFace.highlight(gl, closestBlock, f);
}
}