Vector3i tmp = new Vector3i();
if (thingBridge.engine.getAmbientLight() > .75){
for (Vector3i v : blocksIntersectingThing){
Block b = thingBridge.engine.chunks.getBlock(v.x, v.y, v.z, tmp, (Chunk)null);
if (b instanceof BlockEmpty){
BlockEmpty be = (BlockEmpty)b;
double lightLevel = thingBridge.engine.getAmbientLight() - be.naturalLightLevel*1.0/BlockTransparent.MAX_LIGHT_LEVEL;
if (lightLevel > .9){
this.health -= .1;
this.hurt = 10;
break;