this.transparentRules.add(new NaturalLightRule(inSimRange));
this.seedRules.add(new SeedRule());
TreeRules.addRules(this.woodRules, this.leafRules);
this.waterRules.add(new WatermoveRule());
this.dirtRules.add(new GrassGrowRule());
this.dirtRules.add(new GrassKillRule());
SpawnRules.addRules(engine, this.woodRules, this.dirtRules);
this.waterRules.addAll(this.transparentRules);