public static void addRules(ArrayList<BlockRule> woodRules, ArrayList<BlockRule> leafRules){
for (int _neighborIndex = 0; _neighborIndex < 5; _neighborIndex++){
final int neighborIndex = _neighborIndex;
// ==========BRANCHES=========
woodRules.add(new ProbabilisticFreqBlockRule(1000, .5){
@Override
public boolean canApply(int bx, int by, int bz, boolean fastMode, Block b, Chunk c,
HighestBlockChunk hbc, Chunks chunks, int step, BlockDeltaAdder blockDeltaAdder) {
Vector3i[] neighbors = HexGeometry.getAllNeighbors(bx);
Vector3i neighbor = neighbors[neighborIndex];
BlockWood wb = (BlockWood) b;
if (!wb.data.alive)
return false;
Block nb = chunks.getBlock(bx + neighbor.x, by + neighbor.y, bz + neighbor.z, tmp3i, c);
if (!(nb instanceof BlockEmpty || nb instanceof BlockLeaf))
return false;
int nx = bx + neighbor.x;
int ny = by + neighbor.y;
int nz = bz + neighbor.z;
boolean isBranch = nx != bx || ny != by;
if (nz < bz)
return false;
if(wb.data.level < 4 && isBranch)
return false;
int h = 1;
h = 31*h + nx;
h = 31*h + ny;
h = 31*h + nz;
if (wb.data.level != 0){
double chanceGrow = 0;
if (isBranch){
chanceGrow = ( .5*((wb.data.level-wb.data.branchLevel)%2) +
.05*(wb.data.level-10)
)
*(1-wb.data.branchLevel*.25)
*(1-wb.data.branches*.25);
}
else {
chanceGrow = 3.0 - .1*wb.data.level*(wb.data.branchLevel*10000+1);
}
if (Util.hashToDouble(h) > chanceGrow)
return false;
}
return true;
}
@Override
public int probabilisticRun(int bx, int by, int bz, boolean fastMode, Block b, Chunk c,
HighestBlockChunk hbc, Chunks chunks, int step, BlockDeltaAdder blockDeltaAdder) {
BlockWood wb = (BlockWood) b;
Vector3i[] neighbors = HexGeometry.getAllNeighbors(bx);
Vector3i neighbor = neighbors[neighborIndex];
int nx = bx + neighbor.x;
int ny = by + neighbor.y;
int nz = bz + neighbor.z;
boolean isBranch = nx != bx || ny != by;
tmp3i.x = nx;
tmp3i.y = ny;
tmp3i.z = nz;
if (blockDeltaAdder.hasBlockDelta(tmp3i)){
return 1;
}
tmp3i.x = bx;
tmp3i.y = by;
tmp3i.z = bz;
if (blockDeltaAdder.hasBlockDelta(tmp3i)){
return 1;
}
BlockWood grownWB;
BlockWood newWB;
if (isBranch){
grownWB = BlockWood.Make(new BlockWoodData(BlockWood.MAX_HEALTH, wb.data.level+1, wb.data.branchLevel+1, 0, true));
newWB = BlockWood.Make(new BlockWoodData(BlockWood.MAX_HEALTH, wb.data.level, wb.data.branchLevel, wb.data.branches+1, true));
}
else {
grownWB = BlockWood.Make(new BlockWoodData(BlockWood.MAX_HEALTH, wb.data.level+1, wb.data.branchLevel, 0, true));
newWB = BlockWood.Make(new BlockWoodData(BlockWood.MAX_HEALTH, wb.data.level, wb.data.branchLevel, wb.data.branches, true));
}
blockDeltaAdder.addBlockDelta(BlockDelta.Aquire(nx, ny, nz, grownWB, chunks.getStepsToSim(bx, by, bz, tmp3i, c)));
blockDeltaAdder.addBlockDelta(BlockDelta.Aquire(bx, by, bz, newWB, chunks.getStepsToSim(bx, by, bz, tmp3i, c)));
return BlockSimulator.DONT_RUN;
}
});
//
//==========LEAFS=========
woodRules.add(new ProbabilisticFreqBlockRule(500, .5){
@Override
public boolean canApply(int bx, int by, int bz, boolean fastMode, Block b, Chunk c,
HighestBlockChunk hbc, Chunks chunks, int step, BlockDeltaAdder blockDeltaAdder) {
Vector3i[] neighbors = HexGeometry.getAllNeighbors(bx);