for (GExpressionItem item : exp.Items) { // Bsp: "4m:EG ; ~3.5m:OG ; 4m:OG"
float length = oRect.height;
for (int ii=0;ii<item.getCount(length);ii++) {
float num = item.getNumber(length, ii);
new PVRect (core, item.getString(), new vrect (oRect.p1, 0, oRect.distance, oRect.angle, z, num), src);
// new PVRect (core, item.getString(), new vrect (oRect.p1.x, oRect.p1.y, oRect.p2.x, oRect.p2.y, z, num), src);
z += num;
}
}