// engine.AddRenderComponent(grass);
colordarkness = new Color(Color.white);
mobmgr = new MobManager(this);
Random random = new Random();
emitter = new ParticleEmitter(engine);
emitter.setParticleconfig(new ParticleConfiguration("fire"));
emitter.XPosition = 710;
emitter.YPosition = 340;
engine.AddRenderComponent(emitter);