blocks[y][x] = new Stone();
}
for (int y = TerrainHeight - 2; y > TerrainHeight - 15; y--) {
if (y >= 0)
if (blocks[y][x].ID() == (new Air()).ID())
blocks[y][x] = new Water();
}
blocks[GetTerrainHeight(x + (cx * 16))][x] = new Gras();
}
IsGenerated = true;