blocks[y][x] = new Dirt();
}
for (int y = TerrainHeight - 2; y > GetTerrainHeight(x + (cx * 16))
+ 4 + random.nextInt(2); y--) {
if (y >= 0)
blocks[y][x] = new Stone();
}
for (int y = TerrainHeight - 2; y > TerrainHeight - 15; y--) {
if (y >= 0)
if (blocks[y][x].ID() == (new Air()).ID())
blocks[y][x] = new Water();