* -10+(5*Math.sin(x/seed)))) {
*
* }
*/
for (int y = TerrainHeight - 2; y > GetTerrainHeight(x + (cx * 16)); y--) {
blocks[y][x] = new Dirt();
}
for (int y = TerrainHeight - 2; y > GetTerrainHeight(x + (cx * 16))
+ 4 + random.nextInt(2); y--) {
if (y >= 0)
blocks[y][x] = new Stone();